In every Role-Play system, whether tabletop or live, there is a methodology for resolving combat
between opposing parties. In a fantasy based LRP, you would have appropriate swords and spears, in
our games we use Laser-Tag guns.
At a basic level, everyone needs to wear a sensor, the sensor effectively works as an electronic Battle
Board, it keeps track of your hits and lets you know when you have been shot down.
These sensors are mounted on a headband and are worn on the head, there are various styles and
whilst some may differ in looks, they all perform the same basic function. At a basic level, the equipment
has changed little in concept but has recently advanced with new features and possibilities. This page
assumes you will be using current issue equipment but not all features may be available on the
equipment you are currently using.
Each sensor has two switches, one of these turns the unit on and off and the other performs various
functions depending on when and how it is used.
Held down when turning the sensor on / Resets the unit, clears previous settings and lets new hits
be configured. At this stage, the number of times you press the button sets the default number of
hits for the Sensor. You can set a maximum of 9 at this stage. If you don’t set any new hits at this
stage then the Sensor will use the number of hits that were previously configured to start with.
When you have configured the number of hits, the Sensor will initialise and is ready for use,
momentarily pressing the side button at this stage, the unit will play out the number of hits left on
the unit. If the Sensor has taken an Ongoing Damage shot then there will be an additional noise
after the number of hits have been played.
Holding the button down, you will hear a beep and this will toggle the “heartbeat” function, this is a
momentary flash of the built in LED’s. Holding the button down again will toggle this function off.
Hearing a high beep means the function has been turned on, hearing a low beep means it has
been turned off.
When you have lost all of your hits (a continuous tone and the LED’s will be lit constantly),
pressing the button again will stop the siren and initiate a “bleed out timer”. The “Bleed Out” timer
means that you will hear the sensor beep every minute since you pressed the button and when
you hit twenty minutes the death siren will sound again indicating you are out of the game.
When you have been seen by a medic (depending on what medical system is being used on the
game) they will normally tell you how many minutes you are out of the game for, if you press the
button again until you hear a beep, the sensor will then beep every minute for how many minutes
have passed since that event (useful for calculating how many minutes until you are back in the
Stun damage is a relatively new concept and not in widespread use at the moment. Stun hits are
counted seperately from the main set of “hits”, you have the same number of stun hits as you have
normal hits. Only guns capable of “Stun” damage will remove these hits and when you have lost all of
them your sensor will emit an oscillating siren. Stun hits automatically regenerate at the rate of 1 a
minute whether you have been “stunned” or not so when the noise stops you may then rejoin the game.
Stun is intended as an aide in roleplay games where you may wish to capture someone without having
to risk the medical system (dead men tell no tales and such like).
When you have lost all of your normal hits then you will normally have to wait for a nominated “medical”
character to perform the medical system on you, this system will vary from game to game but the result
will usually bring you back into the game after a nominal period of time.
If you are using a TT Data Sensor then the full set of instructions can be downloaded from here:
(c) UKLTA 2014 / Made with Xara
Example Sensor Noises