In every Role-Play system, whether tabletop or live, there is a methodology for resolving combat  between opposing parties.  In a fantasy based LRP, you would have appropriate swords and spears, in  our games we use Laser-Tag guns.  At a basic level, everyone needs to wear a sensor, the sensor effectively works as an electronic Battle  Board, it keeps track of your hits and lets you know when you have been shot down.  These sensors are mounted on a headband and are worn on the head, there are various styles and  whilst some may differ in looks, they all perform the same basic function.  At a basic level, the equipment  has changed little in concept but has recently advanced with new features and possibilities.  This page  assumes you will be using current issue equipment but not all features may be available on the  equipment you are currently using.  Each sensor has two switches, one of these turns the unit on and off and the other performs various  functions depending on when and how it is used.  Held down when turning the sensor on / Resets the unit, clears previous settings and lets new hits  be configured.  At this stage, the number of times you press the button sets the default number of  hits for the Sensor.  You can set a maximum of 9 at this stage.  If you don’t set any new hits at this stage then the Sensor will use the number of hits that were previously configured to start with.  When you have configured the number of hits, the Sensor will initialise and is ready for use,  momentarily pressing the side button at this stage, the unit will play out the number of hits left on  the unit.  If the Sensor has taken an Ongoing Damage shot then there will be an additional noise  after the number of hits have been played.  Holding the button down, you will hear a beep and this will toggle the “heartbeat” function, this is a  momentary flash of the built in LED’s.  Holding the button down again will toggle this function off.   Hearing a high beep means the function has been turned on, hearing a low beep means it has  been turned off.  When you have lost all of your hits (a continuous tone and the LED’s will be lit constantly),  pressing the button again will stop the siren and initiate a “bleed out timer”.  The “Bleed Out” timer  means that you will hear the sensor beep every minute since you pressed the button and when  you hit twenty minutes the death siren will sound again indicating you are out of the game.  When you have been seen by a medic (depending on what medical system is being used on the  game) they will normally tell you how many minutes you are out of the game for, if you press the  button again until you hear a beep, the sensor will then beep every minute for how many minutes  have passed since that event (useful for calculating how many minutes until you are back in the  game).  Stun damage is a relatively new concept and not in widespread use at the moment.  Stun hits are  counted seperately from the main set of “hits”, you have the same number of stun hits as you have  normal hits.  Only guns capable of “Stun” damage will remove these hits and when you have lost all of  them your sensor will emit an oscillating siren.  Stun hits automatically regenerate at the rate of 1 a  minute whether you have been “stunned” or not so when the noise stops you may then rejoin the game.  Stun is intended as an aide in roleplay games where you may wish to capture someone without having  to risk the medical system (dead men tell no tales and such like). When you have lost all of your normal hits then you will normally have to wait for a nominated “medical”  character to perform the medical system on you, this system will vary from game to game but the result  will usually bring you back into the game after a nominal period of time.  If you are using a TT Data Sensor then the full set of instructions can be downloaded from here:  
www.firefight.org.uk
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Laser-Tag Combat: How it works and what to expect Laser-Tag Combat: How it works and what to expect
Example Sensor Noises