Where would Science Fiction be without the baddies?
Have you wondered what it would be like to be chased down dark corridors by acid
drooling Alien?
Perhaps you always wanted to take on a Dalek?
These creatures and more are all part of the genre we love, and each comes with
it’s own set of strengths and weaknesses. You could order a trooper to put “Five
rounds rapid” into the beast but bullets may not kill it…just make it angry. Then
what do you do?
Have you ever thought about living the Zombie Apocalypse? Trying to survive
with limited food and bullets through the hoard of zombies who lurk behind every
tree, with other players looking at your last can of Spam thinking how they can
take it from you.
A group called NPCs - Non Playing Characters, plays a game’s monsters. As
informed participants they work on the game runner's behalf to keep the story
flowing and in roughly the right direction. They usually include the game's villain/s
who are required to act in a specific way to make life as challenging as possible
for the players.
And no matter how much you try to tell yourself that the snarling monster leaping
at you is your mate in a costume, your brain and feet says otherwise. You will be
surprised at how realistic it feels.
All members take turns at NPCing as it allows
for insight into the other side of game running
- and, to be brutally honest, everyone loves
making players scream and run. For added
incentive the larger games are usually
cheaper for NPC’s than for regular players.
www.firefight.org.uk
(c) UKLTA 2011 / Made with Xara